Figure 6.11

Reveals added and emphasized

Varying the shading across the stonework will make it look more realistic. You can accomplish this by adding a Dodge And Burn layer (see Chapter 3, "Digital Darkroom Skills"). In addition let's mask everything but the stonework to keep the changes neatly contained.

17. Turn off the Linework layer temporarily. Create a new layer called Dodge And Burn and make the layer yellow. Make sure the layer is on top of the stone layer in the Layers palette. Change the blend mode to Hard Light and the opacity to 50%.

18. Press W to select the Magic Wand tool. On the Options bar, set Tolerance to 0, uncheck Anti-aliased, check Contiguous, and check Use All Layers. Click inside the blue portion of the image. Press Shift+Ctrl+I to invert the selection; now only the stonework is selected. Click Add A Layer Mask in the Layers palette. (It's not strictly necessary to add a mask, but it is good practice to mask off the area of interest for safety.)

19. Click the Dodge And Burn layer thumbnail to select the layer itself (not the mask). Press B to select the Brush tool. Select a soft large brush on the Options bar; a 700 pixel soft brush will do in this case. (You can type a value or use the square bracket keys in conjunction with Shift to change the size and hardness of the brush.) Paint a few black brushstrokes diagonally across the base of the elevation; it darkens as it's burned. Press X to exchange the colors in the toolbox (so that white is in the foreground). Paint another brushstroke across the upper-right corner of the facade; it lightens as it's dodged (see Figure 6.12).

20. Turn down the opacity of the Dodge And Burn layer to 35% to tone down the overall effect. Turn the Linework layer back on.

21. Next, we'll add metallic texture to the large window framing system in the elevation. Create a new layer called Framing System, and make the layer green. Press D to set the default colors, and select the Paint Bucket tool in the toolbox. Click inside the border of the framing system line work to fill it with black. Apply the following layer style effects:

Color Overlay Select a medium-gray color.

Bevel And Emboss Select Inner Bevel Style, Chisel Hard Technique, 300% Depth, Up Direction, 3 px Size, and 0 px Soften.

Contour Open the Contour Picker and select the Cove - Shallow Profile, 25% Range. Texture Choose BlueCarpet from the Pattern Picker, 50% Scale, and +10% Depth.

Color Overlay gives the metal a gray hue, Bevel gives dimensionality to the framing system, Contour helps shape the bevel, and Texture adds low relief to the surface. Figure 6.13 shows the result.

The doors and door handles are made in much the same way as the framing system. You can get a head start by copying and pasting the effects from one layer to another. Then you will make a few changes, customizing the set of effects to differentiate the doors.

22. Create a new layer called Doors, and make this layer green also (because it is closely associated with the framing system). Drag the Effects from the Framing System layer to the Doors layer in the Layers palette. Using the Paint Bucket tool, click inside each of the door panels (the rails and stiles bounding the doors) and then inside each of the door handles.

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