Rendering in VIZ

You'll be making several renderings of the 3D model in VIZ to ultimately integrate into the illustration project for work in Photoshop. All the renderings made in this chapter will be generated from exactly the same point of view, although each will contain different forms of image data.

Although the rendering process presented here has some similarities to the compositing process presented in Chapter 7, there are important differences. Instead of rendering each object as a separate image, you'll render special image channels that allow you to select, mask, and illustrate specific surfaces in Photoshop.

The first step when opening the sample file is to examine it and get a sense of the massing and spatial qualities of the design. The 3D model I'll use here is inspired by William Wurster's Gregory Farmhouse design in Santa Cruz, California (1926). It is a simple residential design centered on an open courtyard featuring spatial sophistication.

Once you visualize the 3D model, render an overall shot of the structures and tree, including an alpha channel, to delineate all the object boundaries at once. Make a similar rendering without the tree so that the building is easier to illustrate. To later composite the tree on top of the building, you need to render the tree separately as a matted object. The shadows will also be rendered as a separate element for compositing.

1. Launch Autodesk VIZ 2005.

2. Open the file Farmhouse.max from the Chapter 8 folder on the companion CD. Figure 8.1 shows the 3D model from a bird's-eye perspective. Notice the camera at eye level on the ground. Use the navigation tools in VIZ to get a feel for the model.

Learn Photoshop Now

Learn Photoshop Now

This first volume will guide you through the basics of Photoshop. Well start at the beginning and slowly be working our way through to the more advanced stuff but dont worry its all aimed at the total newbie.

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