C

calculating keys, 156 Caligari Corporation, 177 Call of Duty, 3, 6 cameras helmets, 58 maps, 91

second-person objects, 4 selecting, 88, 90

camouflage, adding, 110 canteens, 52, 87 Cap Holes modifier, 34 Capsule primitive, 52 centering boots, 65 channels transparency, 27

Use Existing Channel option, 119

Channels palette, 110 characters analyzing with STL Check, 63-65 animation, 149

adding dummy nodes, 162-166 creating facial expressions, 158-161 creating run/walk cycles, 154-158 game engines, 168 with keyframes, 149-154 LODs, 166-167 Torque, 168 biped adding, 125-137 attaching, 135-137 installing, 124 rigging, 123-124 weighting, 137-144 design, 1-2

animating, 15-16 concept of, 2-7 exporting game engines, 16 modeling, 7-9 skeletal rigging, 14-15 sketch art, 7 texturing, 11-15 types, 6-7 UV mapping, 9-11 UV unwrapping, 9-11 Hicks. See Hicks character pivot points, modifying, 69 UV mapping. See UV mapping

Character Studio, 124 checkerboard maps, adding, 97-105 chUmbaLum sOft, 177 clavicles, scaling, 131 Clone Options dialog box, 166 Clone Stamp tool, 108,116 cloning morph targets, 160 objects, 52 closing objects, 34 Clouds filter, 111 collapsing Modifier stacks, 38 Color Dodge mode, 112 Color palette, 32 colors adding, 113

backgrounds, filling, 113 boots, applying different, 77 filling, 114 normal maps, 13 selecting, 114 skin, copying, 116

commands Detach, 79 Isolate Selection, 84 Pack UVs, 83, 87, 89 Render UV Template, 92, 105 Threshold, 38

concept, characters, 2-7

configuring drivers, 21 3ds Max 8,19

creating reference planes, 24-29 environments, 21-23 hardware/software requirements, 20-21 monitors, 21 real-time shading, 20 Refresh Rate, 21 connecting vertices, 9 Convert To Editable Mesh (Modifier panel), 64 coordinates, textures, 10 copying bump maps, 111 colors, 116 skin, 143 Corel Corporation, 177 Create a New Layer button, 106 Create panel, Extended Primitives, 52 creating. See formatting crosshairs, drawing, 110 customizing keyboards, 21-22 stretchers, 76 units, 22

Cylinder primitive, 35 Cylindrical button, 87,90 Cylindrical gizmos, aligning, 91 cylindrical mapping, 73,88

default skin poses, 153 defining

Pelt mapping, 76 seams, 75-76, 79, 84

deleting polygons, 45 desaturating textures, 107 design (characters), 1-2 animating, 15-16 concept of, 2-7 game engines, exporting, 16 modeling, 7-9 skeletal rigging, 14-15 sketch art, 7 texturing, 11-15 types, 6-7 UV

mapping, 9-11 unwrapping, 9-11 Detach command, 79 Detach Edge Vertices menu, 104 detaching faces, 79 polygons, 104 vertices, 141

details boots, adding, 115 face, 55

jacket, adding, 113

lower body (pants), adding, 39

torso, 50-52

Diabolo, 6 dialog boxes

Clone Options, 166 File, 98

Hide Objects, 125 Name, 150

Pelt Map Parameters, 76, 78, 85-86 Render to Texture, 119 Render UVs, 92,105 Run Settings, 156 Save XML Animation File, 152 Select Objects, 136 Digital Art, 176 DirectX 9c, 20

disabling Ignore Backfacing option, 75,

77,80 displacement maps, 12 dividing torso, 88 Dodge tool, 110 dodging, modifying, 108 DOOM, 3 DOOM 3,12,23 Double Face (STL Check), 65 dragging polygons, 78 UV maps, 76 Drag Opacity (Layers palette), 106 drawing beard stubble, 109

red targeting set of crosshairs, 110

drivers configuring, 21 graphics, 20-21 dummy nodes, adding, 162-166 dummy objects, 4

earpieces, 57 edges, 8

adding, 33 editing, 35, 56 moving, 37 stretching, 77 Edge Sel to Pelt Seams button, 76 Editable Mesh mode, 32 Editable Poly mode, 32 editing edges, 35 elements, 68-69 eyes, 56 seams, 74 textures, 77 vertices, 44 editors. See Material Editor Edit Pelt Map button, 76, 78,81,91 Edit Seams button, 78 Edit UVWs window, 92 Element Edit mode, 68 elements (mesh) isolating, 65-66 reattaching, 68-69

Elliptical Mapping tool, 111 enabling grids, 22

Transform Gizmo, 22 engines games, 168 exporting, 16 file specifications, 17 search, 179 envelopes, 129 exiting, 140 hands, 141 heads, 139 skin, 137 environments, 2

box modeling, 32

3ds Max 8, configuring, 21-23

errors, mesh, 66-67

exiting envelopes, 140

Exit Isolation Mode button, 78

Exp. Face Sel to Pelt Seams button, 82, 86

exporting animation, 125 game engines, 16 Hicks model, 168 mesh, 125 expressions, creating facial, 158-161 Extended Primitives (Create panel), 52 Extrude tool, 33

extruding fingers, 48-49 forearms, 48 pants (lower body), 36 polygons, 34 wrists, 49 eyes, 54, 56 filling, 112 maps, 104

positioning, 112-113 scaling, 112-113 selecting, 75, 89 skin texturing, 111-113 unwrapping, 89-90

face creating, 53-56 detaching, 79 edges, stretching, 77 expressions, creating, 158-161 selecting, 75, 79, 86 splitting, 83

subobjects, selecting, 73, 77 Face subobject mode, selecting, 80,90 Figure Mode button, 128 File dialog box, 98 file types, 9-10,13-14,16

filling background colors, 113 colors, 114 eyes, 112 layers, 107

separate UV areas, 97 filters

Clouds, 111 Noise, 107 Plastic Wrap, 114 Reticulation, 114 fingers extruding, 48-49 seams, adding, 85 stretching, 86 first aid kits, unwrapping, 83 first-person shooter (FPS), 2-3 fixing mesh errors, 66-67 flashlights, 41

unwrapping, 82

footsteps adding, 155

run cycle, adding to, 157 forearms. See also arms extruding, 48 stretching, 85 formatting. See also configuring; design (characters)

base textures, 107 belt, 51

Box primitives, 33 brows, 107-108

bump maps, 110-111 eyes, pupils, 112 face, 53-56 head, 53-59 neck, 43 polygons, 44 reference planes, 24-29 root poses, 146 run/walk cycles, 154-158 seams, 84 upper body, 41-52

forming arms and shoulders, 45-48 hands, 48 torso, 41-45

fourth-person-style games, 6 FPS (first-person shooter), 2-3 Freeform Mode button, 77 Free Transform tool, 115 freeware, 8 freezing lower body (pants), 41 objects, 32 planes, 27

Gamasutra, 179 Game Developer magazine, 179 Game Developers Conference, 179 Game Development search engine, 179

gameDev.net, 179 games engines, 168 exporting, 16 file specifications, 17 fourth-person-style, 6 styles, 3-6

third-person perspective, 5 GarageGames, 175 gizmos

Cylindrical, aligning, 91 Planar adding, 81 positioning, 89 graphic drivers, 20-21 grids enabling, 22 zooming, 23

Half-Life, 3 Half-Life 2,16,23 hands envelopes, 141 packing, 87 seams, adding, 85 selecting, 75 stretching, 86 unwrapping, 84-87 hands, forming, 48 hardware requirements, 20-21 Havok physics engines, 15

head creating, 53-59 envelopes, 139 selecting, 75, 90 skin texturing, 107-111 unwrapping, 90-91 helmets, 57

cameras, selecting, 90 red targeting set of crosshairs, drawing, 110

Hicks character animation adding dummy nodes, 162-166 creating facial expressions, 158-161 creating run/walk cycles, 154-158 game engines, 168 with keyframes, 149-154 LODs, 166-167 Torque, 168 biped adding, 125-137 attaching, 135-137 matching skeletons to, 129-134 weighting, 137-144 3ds Max 8

applying textures, 117-118 baking textures, 118-121 skin texturing, 105-116

arms, boots, legs, and torso, 113-116 creating bump maps, 110-111 eyes, 111-113 head,107-111

neck with beard stubble, 109

HICKS Rebuild #2A163,24 Hide Objects dialog box, 125 hiding background layers, 114 seams, 75 Stretcher, 81 vertices, 79

Hierarchy panel, 32 Highlight mode, 107 Hitman, 4

human beings, modeling, 47 iDDevNet, 176

Ignore Backfacing option, disabling, 75, 77, 80

IK (inverse kinematics), 15,131 importing MoCap, 15 UV templates, 105 increasing opacity, 110 infrared eyepieces, 57 Inner Bevel style, applying, 107,111 installing biped, 124 inverse kinematics (IK), 15,131 invisible vertices. See textures, coordinates Isolate Selection command, 84 isolating head, 90

helmet cameras, 90 mesh elements, 65-66

jackets, adding details, 113 JPEG file type, 14

keyboard shortcuts customizing, 21-22 3ds Max 8, 171-173 Photoshop, 173 keyframes, animating with, 149-154 keys calculating, 156 framing, 15 knee guards, 37 knives, 41

Lasso Selection tool, 80 Lasso tool, 109 layers backgrounds, hiding, 114 base, rendering, 111 filling, 107 painting, 106 pupil, merging, 111 Layers palette, opening, 106 legs moving, 80 rendering, 99 selecting, 75, 80

separated, 82 skin texturing, 113-116 unwrapping, 80-84 level of detail (LOD), 31,69 lighting shaders, 11-12 shoulders, creating lights, 51 Linear Burn mode, 107 linking nodes, 166 LOD (level of detail), 31,69

character animation, 166-167 lower body (pants) freezing, 41 shaping, 35-41

Magic Wand, 114

Mapping Coordinates section, 119 maps aligning, 99 boxes, 74 bump, 12

applying, 111 creating, 110-111 cameras, 91

checkerboard, adding, 97-105 Cylindrical, 73, 88 displacement, 12 eyes, 104 normal, 13, 121

palms, 86 Pelt, 74

Pelt, applying, 78 Planar, 73, 78, 89 seams, 75-76. See also seams Spherical, 74 texture, 10

UV, 9. See also UV mapping matching biped skeletons, 129-134 UV mapping, 82 Material Editor, 25

textures, applying materials to, 98

menus

Assume Skin Pose, 152 Detach Edge Vertices, 104 Stitch Selected, 104 merging pupil layers, 111 mesh

analyzing characters, 63-65 fixing errors, 66-67 isolating elements, 65-66 modifying pivot points, 69 reattaching elements, 68-69 exporting, 125 optimizing, 9 solidifying, 138 troubleshooting, 83 vertices, 9

methods, Unfold Mapping, 82, 90,101

military detail, adding, 39-41

MilkShape 3D, 8

Mirror mode, 143

missing faces, troubleshooting, 77

MoCap (motion capture), importing, 15

modeling box, 8. See also box modeling (3ds Max) characters, 7-9 3D modeling programs, 8 human beings, 47 modes

Blend, 107 Color Dodge, 112 Face subobject, 80, 90 Highlight, 107 Linear Burn, 107 Mirror, 143 Normal, 112

Modifier panel

Convert To Editable Mesh, 64 Weld, 55 modifiers

Cap Holes, 34 MultiRes, 69, 167 Optimize, 68 Patch Holes, 9 Projection, 121 Reset Xform, 32, 38, 70 Skin, attaching Biped, 135-139

Slice, 37, 45 Smooth, 51 stacks adding, 32

troubleshooting, 119 STL Check, 9 Symmetry, 37 Unwrap UV, applying, 77 Unwrap UVW, 73, 75, 84 Weld Vertices, 67

modifying base textures, 107 biped structures, 126-129 burning, 108 character modeling, 9 dodging, 108 dummy nodes, 162-166 painting, 108 pivot points, 69 shapes, 33 skin weights, 143 textures, 81 UV mapping, 89 vertices, 45 weighting, 142

monitors, configuring, 21 morph targets, facial expressions, 158-161

motion capture. See MoCap (motion ture), importing movement, 16, 69

moving edges, 37 legs, 80 polygons, 78 UV mapping, 85 UV maps, 76 Multiple Edge (STL Check), 65 Multiple Footsteps button, 157 multiple polygons, selecting, 51 multiple segments, creating, 53 MultiRes modifier, 69,167 muscles, faces, 53

Name dialog box, 150 necks with beard stubble, texturing, 109 seams, defining, 92 selecting, 90 skin texturing, 109 necks, creating, 43 Newtek, 178 nodes dummy, adding, 162-166 linking, 166 properties, 167

noise, adding, 116 Noise filter, applying, 107 normal maps, 13,121 Normal mode, 112 noses, 54

NVIDIA Corporation, 178

objects attaching, 41 cloning, 52 closing, 34 freezing, 32 orientation, 4

Unwrap UVW modifiers, applying, 73 zooming, 78 opacity increasing, 110 values, resetting, 106 Open Edge (STL Check), 65 opening

Edit UVWs window, 92 Layers palette, 106 Stretcher, 78

UV templates (in Photoshop), 106 Optimize modifier, 68 optimizing character modeling, 9 test, 68-69 options

Double Face (STL Check), 65 Multiple Edge (STL Check), 65 Open Edge (STL Check), 65 orientation, objects, 4 orthogonal sketch art, 23-24 Outer Bevel style, 112 overlapping UVs, packing, 89

packing arms, 87 hands, 87

overlapping UVs, 89 UV mapping, 77, 80, 92 Pack UVs command, 83,87,89 painting layers, 106 modifying, 108 vertices, 142 Paint Weights option, 142 palettes

Channels, 110 Layers, opening, 106 palms. See also hands mapping, 86 pants (lower body) freezing, 41 shaping, 35-41

parameters, modifying biped structures, 127

Patch Holes modifier, 9 patterns brightening, 110 camouflage, adding, 110 checkerboard maps, adding, 97-105 PCX file type, 14 Pelt button, 81, 85-86 Pelt Map Parameters dialog box, 76, 78, 85-86

Pelt mapping, 74, 78 pelts, stretching, 76 pelvis, splitting, 83 per-vertex shading, 13 Photoshop keyboard shortcuts, 173 mesh, texturing, 9 skin texturing, 95-97

adding checkerboard maps, 97-105 arms, boots, legs, and torso, 113-116 creating bump maps, 110-111 eyes, 111-113 head, 107-111 Hicks character, 105-116 neck with beard stubble, 109 transparency channels, 27 UV templates, opening in, 106 pivot points aligning, 164 modifying, 69 Pixologic, 178 Planar button, 90 Planar gizmos adding, 81 positioning, 89

Planar mapping, 73, 78, 89 planes freezing, 27

references, creating, 24-29 Plastic Wrap filter, 114 PNG file type, 14

pockets, 37 points textures, modifying, 81 UV, relaxing, 98 Point to Point Seam button, 75,81,84 Polycount, 176 Polygon Edit mode, 44 polygons, 8 creating, 44 deleting, 45 detaching, 104 dragging, 78 extruding, 34 multiple, selecting, 51 reducing, 68 selecting, 78, 84 stitching, 104 tessellating, 54 Polygon tool, 40 poses, creating root, 146 positioning. See also aligning boots, 79 eyes, 112,113 Planar gizmos, 89 UV mapping, 76-77 primitives Box creating, 33 multiple segments, 53 Capsule, 52 Cylinder, 35

Extended Primitives (Create panel), 52

processes (UV mapping), 73-77 arms and hands, 84-87 body, 87-89 boots, 77-80 eyes, 89-90 head, 90-91 legs, 80-84 programs, 3D modeling, 8 Projection modifier, 121 properties, nodes, 167 PSD file type, 14 pupil layers, merging, 111

Quake3bits, 176

Radial Gradient, filling eyes, 112 real-time shading, configuring, 20 reapplying UV fixes, 103 reattaching mesh elements, 68-69 recalling animation sequences, 152 red targeting set of crosshairs, drawing, 110

reducing polygons, 68 reference planes, creating, 24-29 Refresh Rate, configuring, 21 relaxing UV points, 98 removing Stretcher, 78

Render Frame window, 119 rendering base layers, 111 parameters, 11-12 scenes, 99 templates, 105-106 UV mapping, 92-93 Render Map window, 92,105 Render to Texture dialog box, 119 Render UVs dialog box, 92,105 Render UV Template command, 92,105 repairing character modeling, 9 replacing texture maps, 99 requirements, hardware/software, 20-21 resetting opacity values, 106 Reset Xform modifier, 32, 38, 70 resizing boots, 78 resolution, configuring, 21 Reticulation filter, 114 rigging characters, Biped, 123-124 rigid skin binding, 144-145 Ring spinner, 35 role-playing game (RPG), 2 root poses, creating, 146 rotating bones, 133 eyes, 56

UV mapping, 80 rounding out shoulders, 50 RPG (role-playing game), 2

Rubber band option, 132 Run button, 156 run cycles, creating, 154-158 Run Settings dialog box, 156

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