Notice that the mesh's general axis displays the Z-axis pointing up, the X-axis to the left, and the Y-axis to the rear. Game engines will specify the axial orientation; many times this is default, but some will say to have the Y- or Z-axis pointing forward. To change the pivot point, rotate the entire mesh 180 degrees about the Z-axis with Angle Snap toggled to On (see Figure 4.9). Then, in the Utilities panel, apply a Reset Xform. Now the mesh has the Y-axis pointing forward.
After you've done the optimization and pivot tests, remember to reload the original fixed mesh with the seven attached components.
Was this article helpful?