Chapter

Box Modeling in 3ds Max 8 31

Environmental Considerations Before You Begin 32

Modeling the Boot 32

Shaping the Pants (Lower Body) 35

Adding Some Military Detail 39

Creating the Upper Body 41

Forming the Torso 41

Forming the Shoulders and Arms 45

Forming the Hands 48

Detailing the Torso 50

Creating the Head 53

Making the Face 53

Finishing the Head 57

Summary 60

Chapter 4

Mesh Optimization in 3ds Max 63

Analyzing the Character Mesh Using STL Check 63

Isolating Mesh Elements 65

Fixing Mesh Errors 66

Reattaching Elements and Test Optimizing 68

Changing the Character's Pivot Point 69

Summary 71

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