Chapter

UV Mapping the Character in 3ds Max 73

The Mapping Process 73

Selecting Body Parts 75

Defining Seams 75

Stretching the Pelt 76

Positioning the UVs 76

Stitching Edges 77

Packing UVs 77

Step 1: Unwrap the Boots 77

Step 2: Unwrap the Legs 80

Step 3: Unwrap the Arms and Hands 84

Step 4: Unwrap the Body 87

Step 5: Unwrap the Eyes 89

Step 6: Unwrap the Head 90

Pack the Map 92

Rendering Templates 92

Update and View the Results in Max 93

Summary 93

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