Character Animation in 3ds

Character animation is a complex topic that could fill volumes on its own, but it would be a waste to go to all the trouble of building a character without being able to animate it a little. 3ds Max includes many different features for animating characters, and we'll cover a few of them. We'll also look at attaching dummy objects to the character mesh and preparing to export the character to the game engine.

In this chapter, you will

■ Learn the basics of animating with keyframes

■ Make a walk and run cycle using biped's footstep feature

■ Animate facial expression using morph targets

■ Add and link dummy nodes to the scene that the game engine can use to attach weapons and interact with other scene objects

■ Export the character to the game engine

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