Contents

Introduction xii

Chapter 1

3D Game Character Design Basics 1

Character Concept 2

Game Styles 3

Character Type 6

Sketch Art 7

Modeling 7

Modeling Techniques 8

Repairing, Adjusting, and Optimizing 9

3D Modeling File Types 9

UV Unwrapping and Mapping 9

Texturing 11

Shaders 11

Bump Maps 12

Normal Maps 13

Texture Map File Types 13

Skeletal Rigging 14

Animating 15

Game Engine Exporting 16

Engine File Types 16

Summary 16

Chapter 2

Preparing to Model: Configuring 3ds Max and Referencing Sketch Art 19

Hardware and Software Considerations 20

Choosing a Proper Video Card 20

Graphics Software and Drivers 20

Monitors and Settings 21

Configuring the Max 8 Environment 21

Orthogonal Sketch Art 23

The HICKS Rebuild #2A163 Background 24

Creating Reference Planes in 3ds Max 8 24

Summary 29

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