Because the upper body is more complex than the lower, I've used a few more techniques such as Boolean operations to remove one object from another to quickly create an appropriate shape. However, as before, there will be a lot of extruding and manipulating of subobjects. In all, it will seem difficult, but it is just time consuming, so don't fret. Again, I'll move along in the text somewhat rapidly while highlighting any areas where I did something special. Just do your best and take your time!
The upper body consists of the torso, arms, hands, and other attached objects that will end up being a single mesh entity with its own UV, texture, and normal maps.
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