Pack the

As I mentioned in the previous chapter when packing these maps, it's best to do this stuff manually so that you can give preference to items that need more detail. The logic is thus: The larger the scale of an individual map item on the Material map, the more texture detail you'll be able to apply to it. Get it? For instance, if you were to scale the head portion of the map down to a tiny little piece, how much texture detail would show up when you reduced the texture skin to 256x256 pixels? Not a lot, my friend. So in this case, the pieces that need the most detail are the head, followed by the body, arms, legs, and so on.

Just remember that when you place and scale the pieces on the map, if you use Edit, Free Transform, hold down the Shift key so that the pieces scale uniformly. Otherwise, your texture bitmap distorts.

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