Rendering Templates

3ds Max includes a feature that renders the UV template to a bitmap that you can open into Photoshop. This is really handy and gives you the chance to draw directly on the template showing all the UV edges.

To render a UV template, select the Tools, Render UV Template command from the Edit UVWs window. This opens the Render UVs dialog box (see Figure 6.17). From this dialog box, you can specify the bitmap's dimensions and the size and colors of the edges and base.

1. Select the torso object and open the Edit UVWs window for each defined set of UVs by clicking on the Edit button. Then select and choose the Tools, Render UV Template command. In the Render UVs dialog box, click on the Render UV Template button. This opens the Render Map window and displays the rendered UV template (see Figure 6.18). I saved the eye and boot templates at 256x256, the arm

Figure 6.17 You use the Render UVs dialog box to render out the UV templates to be imported into Photoshop.

Figure 6.17 You use the Render UVs dialog box to render out the UV templates to be imported into Photoshop.

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Figure 6.18 The Render Map window shows the UV template for the torso.

templates at 512x512, and the head, torso, and legs at 1024x1024.

Note

The size of the texture images depends on the memory that the game supports. Some games can only handle 256x256-sized textures, but many of the newer systems support larger textures.

2. Repeat the render template process for each object. From the Render Map window, click on the Save button and save each template to a format that you can open within Photoshop.

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