S

satchel belts, creating, 51

Save Biped File button, 134

Save Figure button, 134

Save XML Animation File dialog box, 152

scaling boots, 78-79 clavicles, 131 eyes, 112,113 Hicks model, 134 segments, 47 UV mapping, 80 Scattered Dry Brush Small Tip brush, 109 scenes, rendering, 99 SDKs (software development kits), 12 seams adding, 85 aligning, 76 creating, 84 defining, 75-76, 79, 84 editing, 74 torsos, splitting, 88 second-person objects, cameras, 4

sections, Mapping Coordinates, 119 segments multiple, creating, 53 scaling, 47 sizing, 42 selecting arms, 84

Bitmap option, 98 body parts, 75 colors, 114 eyes, 89 face, 79, 86

Face subobject mode, 80, 90 head, 90

helmet cameras, 90 Lasso Selection tool, 80 legs, 80

multiple polygons, 51 neck, 90 polygons, 78, 84

Scattered Dry Brush Small Tip brush, 109

shoulder cameras, 88 subobjects, faces, 77 video cards, 20 Select Objects dialog box, 136 separate UV areas, filling, 97 separating legs, 82 service pack (SP1), 21 shaders, 11-12

shading, 20

shapes, modifying, 33

shaping pants (lower body), 35-41

shareware, 8

shifting eyes, 56

shins, 37

shortcuts. See keyboard shortcuts shoulders cameras, 88 forming, 45-48 rounding out, 50 Simulate Pelt Pulling button, 76-81,85 sizing brushes, 108 segments, 42 textures, 106 skeleton biped, matching to Hicks model,

129-134 rigging, 14-15 sketch art, 7

orthogonal, 23-24

skin boots, mapping, 77 textures, 113-116 colors, copying, 116 copying, 143 default poses, 153 envelopes, 137

rigid/smooth binding, 144-145 textures, 95-97

adding checkerboard maps, 97-105 arms, 113-116

creating bump maps, 110-111 eyes, 111-113 head, 107-111 Hicks character, 105-116 legs, 113-116

neck with beard stubble, 109 torso, 113-116 weighting, 124-125, 137-144 Skin modifier, attaching biped, 135-139 Slice modifier, 37,45 smearing, 98 Smooth modifier, 51 smooth skin binding, 144-145 snap settings, 22 Snap to Seams button, 86 software development kits (SDKs), 12 software requirements, 20-21 solidifying mesh, 138 Spherical mapping, 74 Splinter Cell, 4 splitting the body, 87 face, 83 pelvis, 83 torso, 88

SP1 (service pack), 21 stacks modifiers adding, 32 collapsing, 38 troubleshooting, 119 STL Check, adding, 64 Steam Powered, 176 stitching polygons, 104 Stitch Selected menu, 104 STL Check characters, analyzing with, 63-65 Double Face option, 65 modifier, 9

Multiple Edge option, 65 Open Edge option, 65 stories, background, 7 storing styles, 108 Stretcher hiding, 81

opening, 78

removing, 78

Snap to Seams button, 86

stretching boots, 77 edges, 77 forearms, 85 hands, 86 pelts, 76 seams, 74 texture maps, 103 UV mapping, 81

styles games, 3-6 Inner Bevel, 107,111 Outer Bevel, 112 storing, 108 subobjects

Face mode, selecting, 80, 90 face, selecting, 73, 77

switching between character perspectives, 4

Symmetrical button, 130 Symmetry modifier, 37

teeth, 110 templates rendering, 105-106 UV mapping opening (in Photoshop), 106 rendering, 92-93

tessellating polygons, 54 tests optimizing, 68-69 pivot points, 69 textures, 11-15 3ds Max 8

applying, 117-118 baking, 118-121 adding, 114 base, creating, 107 bump maps, 12

characters, repairing, 9 coordinates, 10 desaturating, 107 editing, 77 file types, 13-14 maps, 10 mesh, 9

normal maps, 13 points, modifying, 81 shaders, 11-12 sizing, 106 skin, 95-97 arms, 113-116 boots, 113-116

bump maps, creating, 110-111

checkerboard maps, adding, 97-105

eyes, 111-113

head, 107-111

Hicks character, 105-116

legs, 113-116

neck with beard stubble, 109 torso, 113-116 TGA file type, 14

third-person perspective games, 5 Threshold command, 38 thumbs, 48 TIFF file type, 14 Tomb Raider, 4

tools

Burn, 110

Clone Stamp, 108, 116 Dodge, 110

Elliptical Mapping, 111 Extrude, 33 Free Transform, 115 Lasso, 109 Lasso Selection, 80 Polygon, 40 Torque, 168 torso checkerboard maps, adding, 98 detailing, 50-52 forming, 41-45 selecting, 75 skin texturing, 113-116 splitting, 88 Transform Gizmo, enabling, 22 transparency backgrounds, 26 channels, 27

troubleshooting mesh, 66-67, 83 missing faces, 77 modifiers, stacks, 119 UV mapping, 97-105 types characters, 6-7 files, 9-10, 13-14, 16

Undulation, 176

unfolding UV mapping, 88

Unfold Mapping method, 82,87,90,101

units, customizing, 22

UnrealFiles, 176

Unrealized, 176

unwrapping arms, 84-87 body, 87-89 boots, 77-80 eyes, 89-90 first aid kits, 83 flashlights, 82 hands, 84-87 heads, 90-91 legs, 80-84 unwrapping (UV), 9-11 Unwrap UV modifier, applying, 77 Unwrap UVW modifier, 73, 75, 84 updating UV mapping, 93 upper body, creating, 41-52 Use Existing Channel option, 119 Utilities panel, 32 utility belts, 41

UV mapping, 9-11

eyes, positioning/scaling, 113 matching, 82 modifying, 89 moving, 85 packing, 77, 80, 92 positioning, 76-77 processes, 73-77

unwrapping arms and hands, 84-87 unwrapping boots, 77-80 unwrapping eyes, 89-90 unwrapping head, 90-91 unwrapping legs, 80-84 unwrapping the body, 87-89 rotating, 80 scaling, 80 stretching, 81 templates opening (in Photoshop), 106 rendering, 92-93 troubleshooting, 97-105 unfolding, 88 updating, 93 viewing, 93

values, resetting opacity, 106 versions, DirectX 9c, 20 vertices adding, 54 connecting, 9 detaching, 141 editing, 44, 74 hiding, 79 modifying, 45 painting, 142 welding, 77

Weld Vertices modifier, 67 video cards, selecting, 20 viewing

Hicks model, 168 UV mapping, 93

Wacom technology, 178 walk cycles, creating, 154-158 weapons, 4 Web sites, 175-179 weighting copying, 143 modifying, 142 skin, 124-125, 137-144

welding vertices, 77 Weld (Modifier panel), 55 Weld Vertices modifier, 67 white-to-black Radial Gradient, filling eyes, 112 windows

Edit UVWs, 92 Render Frame, 119 Render Map, 92,105 Windows Control Panel, 25 workflow process, creating characters, 1-2

wrists, extruding, 49

Y-axis, 69

Z-axis, 69 zooming grids, 23 objects, 78

THOIVISON

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