Stretching the Pelt

After you define the seams, you can open the stretcher, which aligns all the seam vertices along the outer edge of the stretcher interface. You can see this interface by clicking the Edit Pelt Map button. This also opens the Pelt Map Parameters dialog box (see Figure 5.3), where you can set the options for the stretcher. After you set the options, click the Simulate Pelt Pulling button to have the stretcher pull all the internal vertices toward Figure 5.3 The Pelt Map the outer edge of the stretcher. Parameters dialog box includes several options for defining how to apply the Pelt mapping.

The Freeform Mode button surrounds the selection with a gizmo that you can use to move, rotate, and scale the selection with a single gizmo.

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