Summary

Creating a game character is an involved process with several distinct steps in its workflow. In Chapter 1, I have broken down the basic steps involved in creating modern 3D, first-person-shooter (FPS)-style game characters, from concept, modeling, texturing, animating, and exporting them in preparation for popular video games. This chapter should give you a clear heads up for what to expect when creating your character. In the remaining chapters, I will thoroughly elaborate on each of these key points for creating a quality modern game character. It will be a wild ride, so hold on and dive in.

Table 1.3 Typical Game Engine File Specifications

Game Engine_Texture File Model File Animation Engine Games Using This

Table 1.3 Typical Game Engine File Specifications

Game Engine_Texture File Model File Animation Engine Games Using This

DOOM 3

TGA

MD5MESH

MD5ANIM

DOOM 3, Quake 4

Quake 3: Team Arena

JPG/TGA

MD3

MD3

Return to Castle Wolfenstein, Metal of Honor,

Call of Duty 2

Goldsource Quake

BMP

MDL

MDL

Half-Life, Counter Strike, Day of Defeat

Valve's Source

TGA/VMT/ VTF

MDL

MDL

Half-Life 2, Vampire: Bloodlines

Unreal

PCX/UTX

USX

UKX

Unreal, Unreal Tournament, Deus Ex

Unreal Engine 2.5 (Warfare)

PCX

PSK

PSA

Unreal 2, Unreal Tournament 4, Splinter Cell (1, 2, 3)

Torque

PNG, JPG

DTS

DTS

Tribes 2, Realm Wars

Anatomy is destiny. —Sigmund Freud

Chapter 2

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