Summary

Before modeling any object in Max, it is important to have your graphics environment adjusted not only to optimize your viewing area and quality but also to provide Max with the ability to display some advanced rendering techniques you'll be using later in this book. In this chapter, I covered some hardware and software recommendations that make it easier to model. In addition, I presented the settings in Max that are helpful to set before you start modeling. Then I showed how to create a virtual modeling studio that consisted of three reference planes containing orthogonal sketches of the game character that will be created in the following chapters. Sketch art allows you to accurately and efficiently create a 3D model using these orthogonal images as references when modeling.

I saw the angel in the marble and carved until I set him free.

—Michelangelo

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