Summary

This chapter discussed how to texture a character in Photoshop CS2 using the UV templates as a background. We started by testing the mapping for each part by applying a checkerboard texture to it. This allowed us to make any changes to the mapping before moving to the texturing phase. We then built each texture by adding new layers to the existing file and filling the layer with a background color. Then, using the various Photoshop tools, we added details to the texture. At the end of the chapter, we reap-plied the finished textures to the model and baked the textures onto the model. In the next chapter, we'll add a prebuilt skeleton rig to the character so that we can animate it easily.

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—AlbertEinstein

Photoshop CS Mastery

Photoshop CS Mastery

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