Summary

This chapter discussed how to texture a character in Photoshop CS2 using the UV templates as a background. We started by testing the mapping for each part by applying a checkerboard texture to it. This allowed us to make any changes to the mapping before moving to the texturing phase. We then built each texture by adding new layers to the existing file and filling the layer with a background color. Then, using the various Photoshop tools, we added details to the texture. At the end of the chapter, we reap-plied the finished textures to the model and baked the textures onto the model. In the next chapter, we'll add a prebuilt skeleton rig to the character so that we can animate it easily.

Anyone who has never made a mistake has never tried anything new.

—AlbertEinstein

Photoshop Secrets

Photoshop Secrets

Are You Frustrated Because Your Graphics Are Not Looking Professional? Have You Been Slaving Over Your Projects, But Find Yourself Not Getting What You Want From Your Generic Graphic Software? Well, youre about to learn some of the secrets and tips to enhance your images, photos and other projects that you are trying to create and make look professional.

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