Thoughts on Texturing

I get many of my ideas for this kind of stuff from watching movies and reading books. I've learned to keep an eye out for interesting textures that can be applied to characters. The value of textures is in the details. The attached CD includes many interesting textures that I've gathered over the years that are featured in my other book, The Dark Side of Game Texturing.

Figure 6.1 Applying a texture to a model before the UVs are defined results in textures that are inverted, smeared, stretched, and deformed.
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