Computer Game Tester Jobs

Video Game Tester Jobs

This is a platform that lets you play a game and earn some money. You can join to play new and unreleased games, take online surveys, participate in focus groups, try new games, gaming consoles or controllers, preview new movie or game trailer, or review new games on an hourly basis. The platform features games from notable brands such as Rockstar, Nintendo, EA, Gameloft, Bungie, Arari, Mojang, and many more. Video Game Tester is simply like working online. It is perfect for unemployed, those who want to earn from the side, or if you are just bored and want to pass some times by playing video games. Big gaming companies usually hire people to test and review their video games for glitches. They want honest feedback from testers so they can make changes before launching the game or for future references. The testers are usually paid a fortune just to identify bugs and glitches in a game.

Video Game Tester Jobs Summary

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Hardware and Software Considerations

The graphics capabilities of 3ds Max are somewhat limited by your computer's hardware and software. You need to configure your system properly so that it can display high-quality 3D graphics and shaders and you can view your work in real-time as you would in an actual video game. As you might know, most video games require or prompt you to load DirectX 9c (as of the spring of 2006 soon to be DirectX 10) before they can run properly because DirectX graphics commands drive the game's engine. Such commands also drive 3ds Max when the DirectX video mode is enabled in Max. But for DirectX to do its job, it needs to run on the proper hardware, dictated by your computer's video card. Here I will expose you to some of the hardware and related software drivers that you should have in your computer. The latest version of DirectX, 9c, is located on this book's CD-ROM. It is advisable that you install it on your system before installing 3ds Max 8 and other video games.

Graphics Software and Drivers

Figure 2.1 Be sure to configure 3ds Max's graphics driver to Direct3D before proceeding so that you can render your character models with real-time shading, simulating the end results in a video game. by Max using DirectX, thereby simulating the real-time rendering environment produced with modern 3D video games. After you install and configure Max, it is also advisable that you download and install the latest Max 8 service pack (SP1) from http www. autodesk.com. This patches any bugs found after the final release of Max. Also, some video cards don't render or display graphics properly in Max or other video games unless you have the most recent video card drivers installed in Windows. You can download these from your card's manufacturer. (See Appendix B, Related Web

Creating Reference Planes in 3ds

Assigning Texture Material Slot

Floating in Max without a background, making it easier to model (see Figure 2.6). For your information, TGA and TIF files are capable of storing alpha channels that represent transparency information for both modeling programs and video games. If you open the HICKS_front.tga file in Photoshop and open the Channels palette, you see a separate alpha layer that contains a black-and-white silhouette of

3D Game Character Design Basics

The video game development community has come a long way since its general inception in the late 1970s. That's particularly true of character design and texturing. The intention of this book is to completely focus on modeling a cool game character that is endowed with a texture, optimized, rigged with what is called a skeleton, animated, and then exported to a few popular game engines. This is quite a process, but don't be discouraged. The entire character creation sequence is Creating a video game character is a somewhat complicated process but is fairly straightforward and linear. This process applies to most available 2D and 3D digital art programs for both video games and film. There are several differences between a character that is built for a video game and a character that is built for film, but as game consoles become more and more powerful, these differences are fading. Currently, a big difference is that film characters have a much higher polygon count, and the game...

Step 3: Unwrap the Arms and Hands

However, because there won't be a whole lot of texture detail on them, and most of the hand will be covered by fingerless gloves, unwrapping and texturing it won't be too hard. We can simply split the arm down its length and divide the hand in half. Sound good Well, if you were a movie producer and needed this character in your film, that wouldn't sound good at all. In fact, digital movie characters nowadays have every point of their UVs carefully mapped and placed across multiple maps, because extreme detail is of utmost importance. But, because nobody will notice the itsy bitsy finger detail in a video game, why bother

Video file formats

Originally for Macs, the MOV format, or Apple QuickTime movie shown in Figure 3-13, is now available for all platforms. The format delivers great quality, is streamable, but tends to produce large file sizes (depending of frame rate and quality). Of course, the result is longer download times and the need for more bandwidth to download the files. In addition to video, QuickTime is also capable of creating or viewing virtual reality files, like those used in sophisticated computer games.