Screen modes for panning

In order to work beyond the edge of the canvas, you'll need to be working with a screen mode that allows you to see the area beyond. Selecting either Full Screen Mode with Menu Bar or Full Screen Mode from the options available at the bottom of the toolbar are your best options. Although Maximized Screen Mode will allow you to see and work with the areas beyond the edge of the canvas when you're zoomed out far enough, you cannot move the canvas around with the pan tool when you're zoomed out that far. You can toggle through screen modes quickly by simply pressing the 'f' key on the keyboard.

4 I Hold down the space bar to temporarily access the Pan tool. Drag upwards so that you can see the area below the bottom edge of the canvas. Continue to draw your path so that it dips below the bottom of the canvas and then rises back up to trace the contour of her hand. Do not trace the outer edge of the diamond just yet. When you've traced the contour of her hand and find yourself at the bottom edge of the canvas again, create a point below the canvas and then another point below the canvas at the far left.

5 I Continue to draw your path upwards, back onto the canvas, tracing the outer contour until you reach your original point. Click on the first anchor point you created to close the path component. This is the outer perimeter of the woman. If we were to load this path as a selection and fill it with black, like we're going to do shortly, the result would be a solid black shape like a silhouette. What we really want is an outline, this is achieved by drawing additional path components that will subtract when the selection is eventually loaded. Ensure that your closed path component is not selected and then choose the subtract from path area function in the tool options bar.

6 I With the subtract from path area option enabled, carefully trace the inside areas of the woman, creating numerous, closed path components that will subtract from the outer path when we load it as a selection. Use the sketch as your guide to trace all of the white regions that exist inside the black outline of the sketch and within the outer perimeter defined by your first path component. Trace her skin, the fabric of her shirt, hair highlights, the inside of her glasses, etc. And remember, if you accidentally create a path component using the wrong path area operation, simply select it with the path selection tool and change the path area function in the tool options bar.

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