Warp Command

The new Warp command warps not only filled objects, type, and shapes but also selections. Using a combination of preset and custom warps, you can create almost any shape you can imagine. To warp a selection, take the following steps:

1. With a selection active, choose Select ^ Transform Selection or right-click (Windows), Ctrl-click (Mac OS) the selection and then choose Transform Selection from the contextual menu.

2. Next, click the warp icon in the options bar to invoke the Warp command (Figure 9-10).

Figure 9-10: The options bar showing options for the transform command: A—Warp Style pop-up menu. B—Change The Warp Orientation (available after a warp style is selected). C—Switch Between Free Transform and Warp Modes.

3. To effect a distortion, drag one of the four corner handles, one of the eight individual control points, or click in the mesh and then drag (Figure 9-11).

4. When you are happy with the distortion, click the commit icon in the options bar or press Enter (Windows), Return (Mac OS).

To move the selection bounding box, hold down Ctrl (Windows), ^ (Mac OS), click in the bounding box, and drag.

As does the Type tool, the Warp command has preset warps that can be accessed from the Warp Style pop-up menu in the options bar after the command is invoked (Figure 9-10). Furthermore, after you select a style, two other options become available to you. One, you can enter precise numeric values in the bend and distort text boxes; two, you can change the orientation by clicking the Change Warp Orientation button next to the Warp Style pop-up menu (refer to Figure 9-10).


You cannot enter numeric values if you have chosen None or Custom from the Warp Style pop-up menu.

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