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Technique For bevel and emboss, Smooth blurs the edges of a matte slightly and is useful for all types of mattes, whether their edges are soft or hard. It does not preserve detailed features at larger sizes. Chisel Hard uses a distance measurement technique and is primarily useful on hard-edged mattes from anti-aliased shapes such as type. It preserves detailed features better than the Smooth technique. Chisel Soft uses a modified distance measurement technique and, while not as accurate as Chisel Hard, it is more useful on a larger range of mattes. It preserves features better than the Smooth technique. For glows, Softer applies a blur and is useful on all types of mattes, whether their edges are soft or hard. At larger sizes, it does not preserve detailed features. Precise uses a distance measurement technique to create a glow and is primarily useful on hard-edged mattes from anti-aliased shapes such as type. It preserves features better than the Softer technique.

Texture Allows you to specify a pattern used to texture the bevel effect. Scale allows you to scale the size of the texture. Link With Layer specifies that the texture moves with the layer as it is relocated. Invert inverts the texture. Depth varies the degree and direction (up/down) to which the texturing is applied. Snap to Origin controls the snap of the pattern's origin with that of the document if Link With Layer is disabled and with the top left corner of the layer if it is selected. You can also drag the texture with the mouse to position it while in this panel.

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